
Enkill Eridos
Draconian Enforcers Available To Hire Massive Dynamic Alliance
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Posted - 2011.04.12 13:41:00 -
[1]
Edited by: Enkill Eridos on 12/04/2011 13:41:40 I hope this patch fixes things I have noticed about t2 missiles..the fact that t1 missiles do better damage than the so-called "high damage" missiles. That's just what I have noticed, but maybe it is just me. I haven't gotten a lot of problems with this patch, unlike the last expansion..So really these guys are doing a good job, as for the lag, it is still there but it has become less frequent or has a shorter duration than before.But then again I have yet to fly in a huge fleet battle.
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Enkill Eridos
Draconian Enforcers Available To Hire Massive Dynamic Alliance
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Posted - 2011.04.12 13:57:00 -
[2]
Originally by: Dana Bomfim Some people claim to know about programming and computing, but in their argument they have a simple thing flawed which denotes a flaw in both of them, because arguments, programming and computing rely in one thing lacking in all statements starting with "I know about (put here the tech branch they say) and CCP work is bad": LOGIC. First of all, for the ones saying updates could be smaller without loss of quality: Nope, they dont. You can blame modular (or how people who really know about this call, layering) development, because you forget that browser and all "low end" framework programming rely on things CCP develops themselves for EVE. Second, about the network issues: - You ISP doesnt really mean when you get a 10mbps plan that you will download at 10mbps at any given time. - Your download will be slower deppending on traffic throuhg routes, distance from the server you are downloading, and the node you get when you connected your modem. Same goes for Alive connections to EVE servers. - Regardless of the first two, CCP shouldnt limit themselves because some people want to play a game like EVE with a crap Internet Connection. Third, for all "I've been there, I done that" arguments, there is a simple logic and plain fact: Arguments have their own internal consistency, regardless of what you have done in your life, it is not an argument itself. If a blind homeless man describe a blue car as a blue car and a expert designer describe the same car as red, the car wont be red just because the second man "Is a designer and see". You can think you know all because think you did cool things, but facts still facts and opinions still opinions.
+1 Also what people fail to realize is that the general rule in programming is fix one bug and that fix or in the case of a game new content can and most certainly will cause a bug and error..In short small updates the bugs created by the fixes or new content will still exist, and still have the same effect as a bigger update. Also this is a 9 to 5 and I can guarantee a lot of these devs have families they want to get to.So naturally fixes take time. IT is actually less time consuming to do the updates in big batches. Plus there is QA stuff done in house probably then the SiSi stuff, but that doesn't mean they will even catch all of the bugs, or that the same bugs will appear or not appear on Tranquility.
For those that don't want to read the above rant here's the short of it, have patience and take a chill pill. This is actually a long and humungous project that will probably never be compeltely bug or lag free. Plus some of this lag (because I have not gotten any large spikes of it like I used to.) could be a client computer problem (oh no it can never be that.) instead of a CCP programming problem. They will never get rid of lag either, because there are many different factors that CCP cannot control that contribute to it. Just accept that there will be problems with the game as it is a constantly evolving game, find ways you can do to reduce your own problems before whining about it on the forums and making yourself look like an asshat.
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